Wandersong Introduction:
Wandersong is an indie puzzle adventure video game crafted by the American-Canadian developer Greg Lobanov. This captivating game revolves around music as its central theme and follows the journey of The Bard, a wandering minstrel, on a quest to collect fragments of a melody essential for preserving their world from impending doom. Through the unique mechanic of The Bard's singing, players manipulate the surroundings, tackle puzzles, and fend off adversaries. The game made its debut on macOS, Microsoft Windows, and Nintendo Switch in September 2018. Later, it expanded to PlayStation 4 in January 2019 and Xbox One in December 2019.
Wandersong presents itself as a side-scrolling puzzle and adventure experience intertwined with music-driven mechanics. The protagonist can use their singing to trigger events within the environment. This is achieved through a color-coded "song wheel" featuring eight directions, each corresponding to musical notes across an octave. Players control this wheel via a mouse on a computer or the right thumbstick on a controller. Some challenges involve harmonizing notes with non-player characters' melodies, akin to rhythm games. Additionally, dancing is possible, although it holds no functional significance in gameplay. The ultimate aim of the player character is to assemble the "Earthsong," a composition that, when sung in harmony by all inhabitants of the world, safeguards the universe's existence. The main game is approximately estimated to last for around 9 hours.
Gameplay:
The narrative sets off as a bard encounters a divine messenger of Eya in a dream. This celestial messenger foretells the impending demise of the world and dispels the notion that the Bard is the prophesized "Hero." However, a glimmer of hope emerges—by mastering the "Earthsong," they could avert the apocalypse. The world's seven "Overseers" each hold a piece of the Earthsong, and thus the Bard embarks on a mission to learn their songs. By acquiring these melodies, the Bard gains access to the Overseers' respective domains in the spirit realm.
Throughout their travels, the Bard is accompanied by a witch named Miriam, and they form bonds with individuals in each locale they visit while seeking the Overseers' songs. Tragically, the third Overseer falls victim to an unknown assailant before the Bard can acquire their fragment of the Earthsong. Subsequently, Eya's messenger reveals that this assailant, Audrey Redheart, is the predicted Hero destined to obliterate the world by slaying the Overseers. The Bard, remarkably, manages to learn the Earthsong fragment from the deceased Overseer, having acquired the ability to communicate with spirits from the first Overseer.
As the Bard and Miriam continue their odyssey, they nurture their friendship amid the journey's trials. Audrey repeatedly crosses their path as she persists in her mission to eliminate the Overseers. The Bard endeavors to persuade Audrey to relinquish her quest, underscoring that her uniqueness is not tied to the title of "Hero." Nonetheless, Audrey remains steadfast, culminating in her execution of the last Overseer, precluding the Bard from learning the Earthsong.
Final Words:
The world descends into grayscale, teetering on the brink of obliteration. In this dire moment, the Bard's song resonates, and the many individuals they've encountered throughout their expedition join in harmonious response across the globe. Color rekindles, thwarting annihilation. Eya's emissary imparts that the Bard's song was not the Earthsong itself, but rather a new melody that harmonizes with Eya's anthem.
Wandersong's creation came to life through the efforts of Greg Lobanov in GameMaker Studio. Lobanov, also the sole programmer and artist, developed a distinct "song wheel" mechanism to encourage players to interact experimentally with the environment. Unlike music mechanics in other games like The Legend of Zelda: Ocarina of Time, which require precision, Lobanov sought to infuse his game with a more exploratory spirit. The wheel's design prioritizes accessibility, hinting at puzzle solutions through directional cues rather than relying solely on sound and color, rendering the game feasible for players with color blindness or hearing impairment. The introduction of new applications of the song wheel in different puzzle areas offsets a uniform rise in difficulty, enabling players of varying puzzle-solving skill levels to enjoy the game.
The visual style of the game, resembling "paper cutout" art, drew inspiration from Kirby's Epic Yarn, striving to encapsulate a tangible quality. Characters pivot like paper upon altering direction in the game's two-dimensional aesthetic. Observers have likened the visuals to The Legend of Zelda: The Wind Waker and the Paper Mario series. The narrative's structure, originating from Lobanov's initial concepts but evolving dynamically during development, is seamlessly interwoven with the singing mechanic and minimalist art style. This artful blend juxtaposes an apocalyptic backdrop with a sanguine atmosphere, enhancing the overall experience.
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